Enemy Cards

Anatomy

Enemy Card Anatomy
  1. Card Name:  This is the name of the Enemy Card.
  2. Enemy Name:
    The name determines which enemy deck the card belongs in.  Some cards will specify specific Enemy names for their abilities, so keep this in mind.
  3. Health:
    Shows how much health the enemy card has.  If there is a shield behind the number, then it indicates that the card has the GUARD Keyword.
  4. Keywords:
    Many enemy cards have keywords, each of which have unique abilities.  There are 3 three keywords:  FAST, GUARD and PASSIVE.  Some enemy cards have multiple keywords. 
  5. Ability Text:
    Describes the effects of the card once it has been played.
  6. Enemy Type:
    Shows if the enemy is a Foot Soldier, Monster, Nemesis or Boss.

Keywords

FAST

ERES0476
  • FAST cards permit the enemy to skip the first Ranger turn in a combat sequence.  The rest of the sequence proceeds as normal.
  • No matter how many FAST cards are in the sequence, the Rangers only lose their FIRST turn.
  • Even if no Monster/Nemesis/Boss cards have the FAST keyword, as long as at least one Foot Soldier card possess it, then the Rangers will lose their first turn.

Normal Combat Sequence

Combat Sequence one FAST

Because Deadly Talons has the FAST keyword, the Rangers lose their first turn and the enemies make the first move.

GUARD

KVPX6070
  • GUARD cards protect other enemy cards adjacent to them, preventing Rangers from choosing the protected cards as targets for attacks.
  • GUARD cards only protect enemy cards directly left, right, above or below them.  They cannot protect diagonally adjacent cards.
  • GUARD cards also do not protect other GUARD cards from attack.
Combat Sequence GUARD

All of the circled cards are being Guarded, and cannot be chosen as targets for Attacks.  Staff Slam and Tick Tock Kick cannot Guard each other, however, and CAN be targeted for Attacks.

PASSIVE

SRDF7888
  • PASSIVE cards have effects that remain active as long as they remain face up in the combat sequence.
  • Some have an ability that activates when they resolve.
  • Once a PASSIVE enemy card is defeated, and flipped face down, its effects are no longer active.
Combat Sequence PASSIVE

All 4 PASSIVE cards in the Combat Sequence are active until they are defeated.